Nautilon Sea Quest 1.01 development update

Moved

Could not find an iframe embed server suitable for publishing game files on Blogger, moved to Kilopixel Games.

Changelog

- Audio production: in game speech effects
- Source code: added triggers for in game speech effects
- Source code: created object for displaying text on screen center, added call for displaying ready message
- Music production: Main theme 'Sonar Echoes' updated to version 1.3, minor rearrangements
- Bug fix: ESC behavior on HTML5/Javascript game deployment target
- Bug fix: allow only one bomb powerup on screen
- GUI/keyboard music switch added on main screen
- Graphics design: game version, "Kilopixel" and K logo show in main screen
- Graphics effects: new particle type for burning torpedo trail
- Bug fix: diagonal speed limited

Planned

- Music production: Balance usage of Genny synth
- Oil spilling enemy submarine
- Oil spilling vulcan

Nautilon Sea Quest 1.01 development started

Changelog

- Nautilon Sea Quest 1.01 development started
- Source code: music on/off boolean added
- Pixel art: Kilopixel logo/favicon design reworked

Work in progress

- GUI/keyboard music switch
- Game Design: gameplay balance
- Online score persistence research
- Bug fix: ESC behavior on HTML5/Javascript game deployment target
- Music production: reduce main theme length/file size
- Audio production: new menu sound effect, in game speech effects
- Bug fix: allow only one bomb powerup on screen
- Time lock
- Loading bar update

Planned

- Combo system
- Parallax background
- Slow motion powerup
- Oxygen/Health indicators blinking on low state
- Particles effect when shot hit
- Weapon system
- Thunder effect on main screen